![Cosmigo promotion color cycle](https://kumkoniak.com/83.jpg)
If possible, avoid lots of canvas calls. JS timers are really bad, and they won't sync with monitor refresh rates.
![cosmigo promotion color cycle cosmigo promotion color cycle](https://www.cosmigo.com/wp-content/images/screenshot_level_map_winter.jpg)
Use `requestAnimationFrame`, don't use timers. Not OP, but a few tips from my experience: Of course no need to download or register and works on mobile. You can play with your friends and people online. It's a RTS game, where you need to conquer planets. I'd use illustrator instead of Photoshop because you can scale your graphics without losing quality. Pixi just does the rendering part, phaser does a lot of game related things) I usually prefer to start the game multiplayer first and then do single player.Īnother tool useful for game is pixi.js (or phaser if you need what they provide. Another benefit is that you can also make your game single player much easier.
![cosmigo promotion color cycle cosmigo promotion color cycle](https://windows-cdn.softpedia.com/screenshots/Pro-Motion_15.png)
Use node.js on the back end so you can do client side and server side validation with the same code. I'd start away from any other language, like coffee script, Ruby. If you're serious about large scale games, you should look into typescript.
![Cosmigo promotion color cycle](https://kumkoniak.com/83.jpg)